Saturday, March 21, 2009

Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating With 3d Computer Graphics (Norton Books for Architects & Design

The basics of 3D computer animation, updated to reflect the latest advances in animation technology. Retaining the structure and substance of the successful first edition, O'Rourke integrates techniques that have become an accepted part of technology since the book was published. New sections cover advanced modeling, rendering, and animating techniques, including expressions, blended surfaces, environment rendering, animation constraints, volumetric lights, and an expanded description of particle systems. A new chapter on animation production has been added.

Customer Review: Excellent book for intro courses in animation

This book is excellent in giving the reader the "big picture" of foundational knowledge needed to learn technical animation. I strongly suggest using this book in introductory courses that teach technical-based animation, looking at techniques, not creativity.

Customer Review: 3D Newbie Likes It

I'm entirely new to 3D modeling and animation. I found this book to be exceptionally well written. The author provides a clear and concise explanation of the principles of 3D computer graphics, with easy-to-understand examples throughout. As stated in other reviews, it is not software specific. If you are looking for an introductory but thorough 3D primer, I recommend this book without reservation. It should provide a solid foundation for those who have little or no prior computer graphics experience.
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